Turbo Omaha High-Low Split for Windows V2.0
Card Player Magazine - Art Santella - 8/20/99
I recently was fortunate to be able to beta test the prereleased version of
Wilson's Software's new Turbo Omaha High-Low Split, Version 2.0 for Windows. I
put it through its paces before it was marketed. When I first started to test
it, I thought about the movie Jaws 2. 1 remembered what the advertisement said:
"Just when you thought it was safe to go back in the water..." Well, just when
you thought that a software program couldn't get any better, along comes Wilson
Software with Turbo Omaha High-Low Split - Version 2. 0. I have used Version 1.
0 for some time, and found improvements in Version 2.0 that not only were very
helpful in improving a player's Omaha game, but also made playing both more fun
and more challenging.
The improvements in Version 2.0 are as follows:
Challenge feature - The challenge is for you to win more
(or lose less) money than Sherlock Holmes. Each of you plays the same hands. You
can choose to play 50, 100, or 200 hands for each challenge. The hands dealt are
different. Mr. Holmes goes first. After the deal button is clicked, he quickly
plays (in a second or two) the number of hands that you selected. To make it tougher,
you are not allowed to use Advice or Odds. Peeking, Look, and Replay also are
turned off.
The winner is shown at the end of the challenge, as well as the net dollars
won or lost. The Repeatable Deal Code also is shown. You can use this to replay
the hands if you wish.
Rake option - While rake analysis after the fact has always
been a feature, this new option allows you to "drag the pot" during play. It can
be activated only at the start of a new game.
When "drag the pot" is in effect, money is taken from the pot according to
settings, which you specify. The pot and each player's net dollars always are
shown as whole dollars, but the program does track and account for the odd cents.
Human play options - Unless you are running High-Speed Simulation
or are playing with all computer players, you will be given three sets of choices:
1. What kind of hands to deal:
A. Deal normally (all hands)
B. Deal calling hands (only hands with which you usually can call or raise)
C. Deal raising hands (only hands with which you usually can raise)
If you choose B or C, the program skips the bad hands and speeds up practice play.
2. Amount of raising by your opponents:
A. Raise normally
B. Raise less frequently
C. Raise a lot less frequently
If you choose B or C, the program ran-domly makes your computer opponents raise
less frequently. This makes it easier to simulate a passive game.
3. Amount of check-raising by your opponents:
A. Check-raise normally
B. Check-raise less frequently
C. Check-raise a lot less frequently
If you choose B or C, the program randomly makes your computer opponents check-raise
less frequently. This makes it easier to simulate a passive game.
New lineup (low-limit) - This provides a lineup of passive
profiles that you might find in a low limit game. There is unlimited raising when
heads up.
New sound (Omaha high-low only) - At the end of the hand,
"There can't be a low" is announced when there are fewer than three low cards
on the board.
Tips - Tips give helpful information about the features of
the game. A Tip of the Day will appear automatically each time that you start
the game. You can suppress individual tips by clicking "Turnoff this tip." You
can suppress all tips by clicking "Turn off all tips." You also can get a list
of all tips and can select which tip to view. You can print the list of tips and
individual tips. The main menu has an item named Tips that allows you to pop up
and review all tips and reactivate any that you may have turned off.
I found that the Challenge feature really made me work to earn more money
and make better plays than Sherlock Holmes. Halfway through the chosen number
of hands that you selected to play, a quick note tells you if you are behind or
ahead of him at that point. When the Challenge concludes, you are given a rundown
on how much you won or lost compared to Holmes. I took a shellacking, as he played
the junk hands that had been dealt to both of us much better than I did. He lost
$138 and I lost $216.
A feature that many players will find improves their game is the "point count."
This feature allows you to select from a variety of point-count methods, from
simple to highly sophisticated, and allows you to modify the method if you wish.
The great thing is that the program includes a feature that drills you on the
selected point -count method until you learn it perfectly. With the fantastic
animation and voice features, all of which can be turned off individually or completely,
you will think that you are listening to the dealer in a real game.
As is the case with all Wilson Software programs, a comprehensive manual of
about 40 pages in length leaves nothing out regarding what a player needs to understand
about all of the features and complexities of this software. The program now comes
on a CD, which makes installation a breeze. Any Omaha high-low player, new or
experienced, can find some-thing in this program that will improve their win rate.
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